Xcode Download Mac Dmg



  1. Xcode 5.1 and OSX 10.9. (also works with Xcode 5.1.1 + OSX 10.10) xcode-select -install worked with version 2333, failed with version 2003. So, try xcode-select -install and if that does not work download as described below.
  2. Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple. This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish. Here are some handy tips to know before you get started: Xcode only runs on a mac. If you are on a PC, sadly you won't be able to use.
  3. How to Download and Install Xcode. It’s easiest to download and install Xcode via the Mac App Store. Here’s how: Search for Xcode in the Mac App Store, or use this link directly; Click Install (or Get) Wait for Xcode to complete installing, which may take a while! Open Xcode via your / Applications folder or via Launchpad.

With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.

Make the most of iOS 14. IOS is the world’s most advanced mobile operating system. With iOS 14, you can use App Clips to give users a quick way to engage with a part of your app at the right moment.

Designed for macOS Big Sur.

Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.

Document tabs.

The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.

Navigator font sizes.

The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.

Code completion streamlined.

A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.

Redesigned organizer.

An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.

Xcode

SwiftUI

SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.

Universal app ready.

Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.

Updated automatically

When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.

Test multiple architectures.

On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.

Multiplatform template

New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.

Improved auto-indentation

Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.

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StoreKit testing

New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.

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Get started.

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Download Xcode 12 and use these resources to build apps for all Apple platforms.

iOS is the world’s most advanced mobile operating system. With iOS 14, you can use App Clips to give users a quick way to engage with a part of your app at the right moment. Widgets let you offer even more value to your users, and the widget gallery makes it easy for them to find what they need. ARKit 4 delivers exciting features for all devices with the A12 Bionic chip and beyond, while RealityKit lets you create even more realistic augmented reality experiences.

App Clips

With App Clips, you can make experiences from your apps discoverable at the moment a user needs them. App Clips are light and fast, and are focused on quickly accomplishing a task — whether it’s renting a scooter, ordering takeout from a restaurant, or setting up a new appliance. They can be discovered and opened from a number of places, including Safari, Maps, and Messages, as well as in the real world through QR codes, NFC tags and the new Apple-designed app clip codes.

Mac

Widgets

Easily build widgets using the WidgetKit framework and the new widget API for SwiftUI. Widgets now come in multiple sizes, and users can visit the new widget gallery to search, preview sizes, and place them anywhere on the Home screen to access important details at a glance.

Augmented Reality

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ARKit 4 delivers new features for all devices with the A12 Bionic chip and beyond, while RealityKit enables a new level of animation and realism for AR experiences.

Machine Learning

Development is even easier and more extensive with new tools in Core ML for model deployment, new models and training capabilities in Create ML, as well as additional APIs for Vision and Natural Language.

Siri

With a new compact UI, visual lists that display images and more details, and the ability for event suggestions to extract and surface content from emails and websites, Siri makes content even more readily available.

User privacy

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On iOS 14, apps are required to ask users for permission to track them across apps and websites owned by other companies. The App Store helps users better understand apps’ privacy practices, and you’ll need to enter your privacy practice details into App Store Connect for display on your product page.

iPadOS 14

Enhancements to the user interface, PencilKit, and more empower you to create amazing experiences for your users.

Tools and resources

Use Xcode 12 and these resources to build your apps for iOS 14.